﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Net;
using System.Windows;
using System.Windows.Controls;
using System.Windows.Documents;
using System.Windows.Input;
using System.Windows.Media;
using System.Windows.Media.Animation;
using System.Windows.Shapes;
using SilverlightShowCase.View.Components;
using GameEngine.Clients.Silverlight.View.Components;

namespace SilverlightShowCase.View.Components
{
    public partial class EditorMyGameUC : UserControl, ISilverlightGameView<EditorLevelUC>
    {
        public EditorMyGameUC()
        {
            InitializeComponent();
        }

        public void SetLevelView(EditorLevelUC level)
        {
            LayoutRoot.Children.Clear();
            LayoutRoot.Children.Add(level);
        }
    }
}
